

The Golden Gecko Hunter at the Crescent Canyon does not take any damage from the weapon but regular Golden Geckos do. The bark scorpion at the Ivanpah Dry Lake does not take any damage either. The coyote pack alpha on top of hill by the Canyon Wreckage can be killed with the grenade machinegun, but the other coyotes and pups will not take any damage with this weapon. The coyote pup inside the truck trailer with at Canyon Wreckage will not die or take any damage, however the coyote den mother will.

Lakelurk kings will die inside Camp Guardian caves. The grenade machine gun doesn't inflict any damage on lakelurk kings at Blue Paradise Vacation Rentals.Alternatively, if you hot-key the weapon and equip another weapon on another hot-key, it may work.Drop the second weapon before picking up both weapons. To fix this, drop the grenade machinegun, equip another weapon. The ammunition pack may become stuck to the back of the player character.This can often be fixed by firing one more time. If fired additional times when caught up in the delay, the hardware begins to lag as well, causing freezing and stuttering. Occasionally firing a multitude of rounds in quick succession will cause the sound to delay, hearing both the 'firing' and 'impact' sounds repeatedly trying to catch up, long after letting up on the trigger.With Lonesome Road installed and nothing else taking up space in your load order, the grenade's base damage is decreased to 0 and its item HP is reduced to 200. Lonesome Road overrides some of the changes that have been made to the grenade machinegun in previous patches.When firing, the text scrolls the same chunk of code. However, it is incomplete, lacking a matching fi (end if) to the if statement.
Sk_npc_dmg_grenade code#
The code would be used to check the number of parameters provided by the user, providing an error if the number was incorrect. The text on the screen of the gun is written in BASH script. The screen will also still keep scrolling as if firing. If the firing button is held as the weapon runs out of ammunition, the grenade machinegun will keep playing its firing animation, even though it is out of ammunition (no firing sound is played while this happens).

Damage per attack (damage per projectile)
Sk_npc_dmg_grenade full#
The grenade machinegun can fire a total of about 1995 standard rounds, the equivalent of 67 reloads, from full condition before breaking. Outside of V.A.T.S., the weapon can be used for indirect fire over a considerable distance. While its contents are cosmetic, the monitor does appear to control the feed system as when the weapon jams the display distorts, and the Courier unjams it by hitting the monitor. The attached computer monitor appears to show the weapon's feed system and other details, although this is purely cosmetic and does not reflect actual use. The grenade machinegun is a powerful rapid-fire weapon which uses 25mm ammunition.
